Don't believe it can be done in 1 minute? Just watch the video and see for yourself! ChatGPT even ignored my typos and knew what I meant.
The Code
Here's the HTML5 / CSS / Javascript code that ChatGPT gave us.
Obviously it could be tweaked a bit to make the game more attractive with colours, images, sound effects, etc., but this code works straight out of the box.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Noughts and Crosses</title>
<style>
body {
font-family: Arial, sans-serif;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
background-color: #f0f0f0;
}
#game {
display: grid;
grid-template-columns: repeat(3, 100px);
gap: 10px;
}
.cell {
width: 100px;
height: 100px;
background-color: #fff;
border: 1px solid #ccc;
display: flex;
justify-content: center;
align-items: center;
font-size: 2em;
cursor: pointer;
}
.cell.winning {
background-color: #8f8;
}
#message {
margin-top: 20px;
text-align: center;
}
#reset {
display: block;
margin: 20px auto;
padding: 10px 20px;
font-size: 1em;
cursor: pointer;
}
</style>
</head>
<body>
<div id="game">
<div class="cell" data-index="0"></div>
<div class="cell" data-index="1"></div>
<div class="cell" data-index="2"></div>
<div class="cell" data-index="3"></div>
<div class="cell" data-index="4"></div>
<div class="cell" data-index="5"></div>
<div class="cell" data-index="6"></div>
<div class="cell" data-index="7"></div>
<div class="cell" data-index="8"></div>
</div>
<div id="message"></div>
<button id="reset" style="display:none;">Play Again</button>
<script>
const cells = document.querySelectorAll('.cell');
const message = document.getElementById('message');
const resetButton = document.getElementById('reset');
let board = Array(9).fill(null);
let currentPlayer = 'X';
let isGameOver = false;
cells.forEach(cell => {
cell.addEventListener('click', handleCellClick);
});
resetButton.addEventListener('click', resetGame);
function handleCellClick(event) {
const cell = event.target;
const index = cell.getAttribute('data-index');
if (board[index] || isGameOver) {
return;
}
board[index] = currentPlayer;
cell.textContent = currentPlayer;
if (checkWinner()) {
message.textContent = `Player ${currentPlayer} Wins!`;
isGameOver = true;
resetButton.style.display = 'block';
} else if (board.every(cell => cell)) {
message.textContent = 'Draw!';
resetButton.style.display = 'block';
} else {
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
}
}
function checkWinner() {
const winningCombinations = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
return winningCombinations.some(combination => {
if (board[combination[0]] && board[combination[0]] === board[combination[1]] && board[combination[1]] === board[combination[2]]) {
combination.forEach(index => {
cells[index].classList.add('winning');
});
return true;
}
return false;
});
}
function resetGame() {
board.fill(null);
cells.forEach(cell => {
cell.textContent = '';
cell.classList.remove('winning');
});
currentPlayer = 'X';
isGameOver = false;
message.textContent = '';
resetButton.style.display = 'none';
}
</script>
</body>
</html>
Noughts and Crosses
And here's a working example of the game itself: